Friday, June 18, 2010

Week 11 Final


I still want to make the middle row platforms disappear three seconds after you touch them also make the animations play with the rockets as well as play the death animation when the enemy dies.

Week 10 Progress


Here is Proto in Level 3 and now thats all left to do finalize the level

Friday, May 28, 2010

Week 8: Advanced Game Prototyping Sentinel


Placed in Level 3. I still have to add a rotation on the rockets and have them come out of the Sentinel's rocket lauchers. I also need to add the lighting particles for the lighting weapon for the boss. I still also need to add Proto and do more game testing.



Week 7:Advanced Game Prototyping


Sentinal with particle effects on rocket file needs to be added to level 3 and rocket textures and sentinel textures also need to be added.

Friday, April 30, 2010

Week 4 - Advanced Game Prototyping




final script

Week 3 - Advanced Game Prototyping


when i tried to use a plane it didnt work out to well so I used a unity cube/rectangle that moves up and down when you touch the battery. I am still working on the script

Week 2 - Advanced Game Prototyping


puzzle models in unity along with the character the puzzle may need to be scaled down a bit

Week 1 - Advanced Game Prototyping

Here is progress for week 1 Beginning of Advadced lvl Prototyping

storyboard for cinematic


poster and name idea, Proto seems to be a better fit

Friday, March 26, 2010

week 11 Progress


Here is the script for vulure enemy to have a boomerang effect

Here is an updated model list

Friday, March 19, 2010

Week10Progress




Here is a rotation script and pick-up script developed for the game.

here is enemy attack script and his range script
here is a screen shot of the particles I created for the items as well as the item rotation and the scout enemy attacking the main character.




Friday, March 12, 2010

Week 9 Progress


Here are the three trees textured but the foilage needs some holes with in it