Friday, February 12, 2010

Week 5: Buildings








Week 5: "Building9"

Here are the texture and bumpmap for building9 and a screen shot from unity with bumped specular texture.

Week 5: "Building8"

Here is the texture on building 8 I am still working on the bumpmapping and here is a screenshot of the progress in unity.

Week 5: "Building7"

Here are the texture and bumpmap for building7 and a screenshot from unity

Week5: "Building6"

Here are the texture and bumpmap for building6 plus a screenshot in unity

Week 5: "building5"

Here are the texture and bumpmap for building5 and also a screenshot in unity



Week 5: "Building3"

Here are the texture and bumpmap for Building3 and a screenshot from unity

Week 5: "Building2"

Here are the texture and bumpmap for building2 and a screenshot of the building in unity

Friday, February 5, 2010

Week 4 progress

Here are 7 modeled buildings and 6 of them unwrapped.

Friday, January 29, 2010

Week 3 Schedule

WK 3 – Prototyping Schedule

Programmers:
James Trentini - Keep prototyping the Character Controller (Walk, Run, Jump)
Miguel Secatero – Jumping game play, 2m character, 3m single jump, 6m double jump, prototype for feel of platforming game play

Modelers:
Six 2D Concepts checked off by EOC, Model and UV map the Building for Wk 4
Richard Van Sant
Joel Nino
Dave Strong
Brendon Fitzgerald – Character Model, Health Model, Pickup Model

Concepts:
Eve Lee – Layout Level One, Solid layout with assets and gameplay
Hsiao-Hsien Ching – highway concepts, car concepts, stage props
Nick Seetasith – Enemy Bad Guys Stage Props

Puzzles:
We need blueprints, solid drawings of special dimensions and timing, do not focus on room layouts, focus on gameplay and the unfolding events. KEEP IT SIMPLE!!!
Ben Herring
Brandon Lin
Jeff Mott


Old Work:
Jason Painter
Michael Ariza

Week 3 Update



This is the progress so far I have developed in unity. So far I got the Character to jump and progress through the world as the world rotates.

Also this week I joined the modelers in doing the headus tutorial and unwrapping the car Seen here:



and Here is 3 Buildings I modeled and One of them I unwrapped in headus.



Friday, January 22, 2010

Planned Progess

Week#2
Level layouts, asset Concepts, Robot Concept Finalized, Collectables Concept, Teleporter Concept, Base Scripting

Week#3
Level Layouts Revised, Enemy Concepts, Assest Concepts/Models, Robot Model, collectable Concepts, Teleporter Model, Base Scripting

Week#4
Assest Concept/models, robot model, collectables finalized-UVed, Level Layouts Finalized, Teleporter Model, Enemy Concepts Finalized

Week#5
Robot Model Finialized-Uved, Assests Concepts/model, enemy models

Week 2 Progress







So far I created 3 character concepts along with 3 level concepts/designs. Heres what the team has come up with so far:

Character: Double Jump, Brendon's Design, Charge's up electricity, run, jump, shoot, steal give power

Level 1: Its going to be a city world and we need the following assets:
-buildings
-robots
-transportation
-collectables
-teleporter
-power up

Level 2: Lava and water level and we need the following assets:
-platforms
-volcano
-dome
-new enemy
-puzzle

Level 3:Assets:
-Boss
-Puzzle/clamps
-new enemies
-nature stuff


STUFF DUE


Modelers: Buildings:
-Tapering 20%
-Unaccessable-populate, sprite
-accessable -flat
-keep it simpe
-Futurish
-clean lines
-basic shapes(silloette)
-Building types
Modelers
-INdustrial-Richard
-Commercial-Mike
-Residential-Jeff
-Skyscraper-Dave

Programmers:Scripting Concepts:Walk on Sphere
Joel
James
Miguel

Concepts:Level Layouts, Robot Hero, Assets/Collectables
Eve
Brendon
Brandon
Hsiao-Hsien
Nick

Puzzles:Concept 5 puzzles for use in the different levels
Ben
Jason